gui under construct


      tri api spr_draw fillrgba fillrgbablend    

MEX GUI   .tga .spr bmp                    


//paint function
void TriBackground(short Xpos,short Ypos,short Width, short Height, int texture_ext);

void TriBackground(short Xpos,short Ypos,short Width, short Height, HSPRITE backgroundPic,byte frame);
void ScreenOverlay(short xPos,short Ypos,short Width, short Height,int Color,byte lineHeight, byte alpha);
void DrawBorder(short xPos,short Ypos,short Width, short Height,int Color,short stret, byte alpha);
void DrawText(short xPosit, short yPosit,char *text,byte red,byte green,byte blue,byte lineHeight);
void DrawLine(void);
void DrawLine(byte rendermode,Vector m_vecStart,Vector m_vecEnd);
BOOL CursorInQuad(short Xpos, short Ypos,short Width, short Height);
void DrawTextBox(short xPos, short yPos, short height, short width,char *text,byte red, byte green,byte blue);
//void drawSlidebar(int x,int y,int width, int height);
void drawborderQuad(short xPos,short yPos,short height,short width,int selectedColor,int Color);


