=============================================================================
                           ARTEDIT README File
                 Copyright (c) 1994-97 Monolith Productions
=============================================================================

MAIN KEYBOARD FUNCTIONS:

    Esc        Exit the editor
    Enter      Goto tile editing mode
    C          Copy selected tiles
    G          Goto a specific tile
    M          Move selected tiles
    R          Toggle registered status
    S          Change surface type for tile(s)
    Shift      Select a range for moving
    Delete     Delete tile/tiles
    Insert     Shift the selected range
    <arrows>   Change highlight
    shift <arrows>   Highlight a range of tiles
    Home       Goto tile 0
    End        Goto last tile (4095)
    Pad /      Zoom in
    Pad *      Zoom out
    Page Up/Down    Go up/down a page
    Alt Backspace    Undo previous move


TILE KEYBOARD FUNCTIONS:

    Esc             Exit tile mode
    G               Goto a specific tile
    Space           Play tile animation
    <arrow keys>    Nudge tile origin 1 pixel
    Ctrl + <arrows> Set origin to respective edge
    Ctrl Pad 5      Set origin to center
    O <arrows>      Nudge global origin
    V               Change the voxel ID for the tile
    W               Change tile view type
    < >             Change view angle
    /               Set view angle to 0
    A               Change animation type
    Pad +/-         Change # of animation frames
    Shift Pad +/-   Change animation speed
    O LMouse        Drag origin
    Page Up/Down    Prev/Next (non-blank) tile


VIEW

    Single view objects do not change their view based on the players
    position.  In other words, they look the same no matter how you look
    at them.  This works best for objects with radial symtetry, such as
    pillars, cauldrons, torchiere lamps, etc.

    5 view objects offer 8 different angles of view by x-flipping certain
    of the views to take advantage of bilateral symetry.  The views
    represented in the art are 0, 45, 90, 135, and 180 degrees.  Views
    for 225, 270, and 315 are created by x-flipping 135, 90, and 45
    respectively.

    8 view objects have unique views for each of the 8 viewing octants.

    5 half view objects are a special case of 8 way views for objects
    which are flush against a wall.  For these objects, it is not
    possible to view them from behind the wall, so the 3 rear views are
    skipped.  Views of 0, 45, 90, 270, and 315 are represented.  This
    mode works well for sconces, clocks, relief ornaments, etc.

