  D O O M  B O T
--------------------

 Programmed by: Sergey Makovkin.

 Original game & sources by: Id Software.

 Doom Bot web site: http://doomnation.com/doombot
           mail to: sergeym@mail.infotel.ru

 The DoomBot is based on ZDoom 1.18a
------------------------------------------------------------------------------

 --------------------
 Minimum Requirements
 --------------------
 Windows(r) 95/98/NT
 Pentium 133+, 16 MB RAM
 Mouse, keyboard
 Doom II

 --------------------
 Installing DoomBot
 --------------------

 To use DoomBot, unzip dbot40.zip into an empty directory. Copy doom2.wad into
 this directory. (You must already have a copy of Doom II to use DoomBot
 program.)

 --------------------
 Playing Instructions
 --------------------

I. DEATHMATCH

 To play the DoomBot use the following command line:

    doombot.bat -warp <map>

 <map> is a map number. To play on the map01 you can start Doombot without
 "-warp <map>" parameter.
 To add a bot type 'addbot' in the console. If you want to use 'b' key to add
 bots, type 'bind b addbot'.
 Use 'removebots' command to remove all bots.

       * New node system *

 To start Doombot with the new node system use one of the following files:

         botmap16.bat  (doom2.wad,    map16)
         bottnt01.bat  (tntgrvnc.wad, map01)
         bottnt18.bat  (tntgrvnc.wad, map18)
         yardz.bat     (yardz.wad,    map01)
         botgoth.bat   (gothic2.wad,  map11)

 To use bottnt01.bat, bottnt18.bat or botgoth.bat you must have TNT Grievance
 and GothicDM2 wads. These wads are available at the DoomBot download page. To
 make node tables for the DoomBot, you need DoomBot v3.0. Download it and read
 nodes.txt.

       * Teamplay *

 Console commands for teamplay:

 * teamplay <0|1>
   0 : no teams, usual deathmatch
   1 : teamplay
 * team <teamname>
   <teamname> is the team that you belong to.
 * botteam <teamname>
   <teamname> is the team that a bot belong to.
 * botcolor <0-10>
   set the color of a bot

 For example, to creat a teamplay game type in the cosole:

 teamplay 1             - set teamplay mode
 team doomers           - you belong to "doomers" team now
 color "bf 00 00"       - your color is red

 botteam doomers        \
 botcolor 6             - spawn a bot (color - red(bf 00 00), team - "doomers")
 addbot                 /

 botteam quakers        \
 botclor 7              - spawn two bots (color - blue(00 00 ff),
 addbot                 - team - "quakers")
 addbot                 /


II. Capture The Flag

 To play CTF use one of the following files:

    ctfbot.bat
    ctfbot2.bat

 Console commands for CTF:

 * team <teamname>
   <teamname> is the team that you belong to. You can choose "red" or "blue"
   team.
 * botteam <teamname>
   <teamname> is the team that a bot belong to. Team name must be "red" or
   "blue".
 * botguard
 * botfree


 ----------
 WHAT'S NEW
 ----------

  DoomBot 4.0 (The final DoomBot) / 19-Feb-2000
 ===============================================
   - DoomBot v4.0 is based on ZDoom v1.18a!
   - CTF! New doombot includes two ctf maps.
   - I've improved the node system and I've added nodes for MAP16 (doom2.wad)
     and MAP01 (tntgrvnc.wad).
   - It's possible to play Doombot over the internet.


  DoomBot 3.0 / 30-Aug-1999
 ===========================
   - The new node system!
     I've included node tables for tntgrvnc.wad MAP18, gothic2.wad MAP11,
     yardz.wad and MAP16 of the doom2.wad.
     You can still play using the old node system of course...
   - Teamplay.
   - Bots can open Doors and activate switches.
   - DoomBot 3.0 supports three deathmatch modes: deathmatch 1,2 and 3 :)
   - You can add bots in regular deathmatch by starting the DoomBot with
     "-addbot x" parameter, where x is a number of bots.
   - CTF doesn't work... I'll fix it in the next version and I'll add new
     ctf maps!


  DoomBot 2.4 / 24-Apr-1999
 ===========================
  DEATHMATCH
   - Bots use nodes.
     You should set up nodes within a map before playing
     (only map01 has nodes already). Bots can still play on maps without
     nodes but they will be very stupid...
   - The bot predict the player movements when fire a PlasmaGun.
   - The bot is more talkative in deathmatch.
   - Bots avoid rockets.
   - Movements of the bot are more realistic in the version 2.4

  COOPERATIVE
    To play co-op run "botcoop.bat". But this mode of the game isn't
   finished yet :( Bots will not follow you...  You can try to play on
   different maps changing "-warp" parameter in bootcoop.bat.


  DoomBot 2.3 / 10-Jan-1999
 ===========================
  CTF!!!
   - Bots use nodes to find flags.
   - To add a bot in RED or BLUE team you can write in console "addredbot"
     or "addbluebot".

  DEATHMATCH
   - Bots pick up health, armor and megasphere!
   - In v2.3 you can change the skill of the bots using console
     command "botskill X".
   - New movement code. Bots can shoot at you while they are moveing to a
     thing/weapon.
   - Bots can jump.
   - If you kill a bot or a bot kills another bot a messages like this appear:
     "Frag-god was gibbed by Fly's rocket"
   - Bots will not go in hellslime.

  BUGFIXES
   - I fixed all problems with bot's frames.
   - Plasma shots from bots will hurt other bots.
   - A bot will telefrag the player if he spawns at the same place as
     the player.


  DoomBot 2.21
 ==============
   - I've fixed some bugs.
   - I put dbot.wad in the v2.21. I forgot to put it in v2.2 ;-) Try to play
     on map07 now.
   - Bots predict the player movement. They shoot really better from
     the Rocket Launcher now!
   - The bot doesn't get frag if he kills himself.

  DoomBot 2.2
 =============
   - Bots can pick up weapons.
   - They can use all weapons. And they use BFG9K :-)
   - You can see bots' frags by pressing F key.
   - You can record LMP.

  DoomBot 2.1
 =============
   - The DoomBot v2.1 is based on Doom Legacy!
   - Bots aren't afraid to jump off of ledges.
   - Fixed the problem with shooting frames. Bots look at you when they shoot.
   - Bots will kill each other.
   - They can speak now :-)
   - A bot can walk in any direction.

  DoomBot 2.0a
 =============
      Some bugs were fixed.
   - DoomBot works under DOS.
   - Bot doesn't change his skin's color when he dies and respawns.

  DoomBot 2.0
 =============
   - New AI! Bots don't use monsters' AI now.
   - You can add bot by pressing "b" button.
   - Bots can strafe left/right.
   - Bots can use only ChainGun, PlasmaGun and Rocket Launcher :-(


  DoomBot 1.1
 =============
   - FRAGcounter works now.
   - Bots respawn on DMstarts.

  DoomBot 1.0
 =============
   - SVGA modes are available.
   - You can play with sound now!
   - Bots can use plasmagun.
   - Improved bots AI.
   - You can use CapsLock to always run.
   - You can use setup.exe to choose keys.

  DoomBot beta v0.2.
 ====================

   - Bots can use Super Shotgun, ChainGun, Rocket Launcher and BFG!
   - Improved bots' (monsters') AI.
   - Low (High) detail was removed from Options.


  Note: You can not use setup.exe to choose keys. Run keycode.exe and then
        write codes of the keys you need in default.cfg.




