Playing The Game - Menu |
1. What's New? |
3. Installation |
6. New Game |
10. Scoring |
12. Health/First Aid |
13. Keys |
14. Treasure |
15. Artefacts |
17. Secret Areas |
18. Secret Levels |
19. Regular Enemies |
20. Boss Enemies |
21. Enemy Deaths |
Our mod "Spear Resurrection" introduced a number of features not seen in the original
Wolfenstein 3D or Spear of Destiny. MCS has since released coding tutorials
(available from our site www.areyep.com) for many of those new features he implemented in Spear Resurrection. In addition to the features coded into Spear Resurrection, MCS has coded even more features into Spear "End of Destiny". Some are obvious, such as the outdoor & shading effects made available through coding tutorials released to the general community by another keen Wolf 3D fan ("Ripper"), and the use of "wall switches", new weapons etc. But there are numerous other coding changes introduced by MCS, some subtle, others not so subtle, that will dramatically affect the gameplay in Spear "End of Destiny". We could list those changes here, but to do so would detract from the element of surprise we hope Wolf 3D fans will experience while playing many of the game’s levels. Many of the new features are revealed in this manual. Many though are not. Some affect gameplay, others are for "looks" only. Some may be unique to a particular secret level. Some you will notice as you play, but others you may not. Whatever, hopefully you’ll experience some Wolfenstein 3D nostalgia as everything old is made new again! |
We’re talking 1992 technology folks – the mysterious days of DOS, when men were men,
women were women, and computer games didn’t need something designed by NASA
to run on! So unless your computer is more than 10 years old, or is not IBM compatible
(such as a Macintosh), then it should be quite capable of running Spear
"End of Destiny" just fine. However, due to advancements in hardware and operating
systems (such as Microsoft Windows XP), there may be certain steps you’ll
have to take in order for the game to run or to hear sounds/music in the game
properly. The "Troubleshooting" section in this manual covers most of what you
should know. |
Using a compression utility such as Winzip or LZArc, simply extract the contents
of the game zip archive to the folder you wish the game to be run from. |
Run the file "spear.exe" in order to start the game. See the "Troubleshooting" section
in this manual should you have any problems running the game. |
After the title sequence, you’ll be presented with the Options Menu. Use the arrow
buttons to highlight the desired option, then press the Enter button to activate
that option. The Esc key always backs out. You can also use the first letter
of a menu item to go straight to that item, or you can navigate the menus with
the mouse, joystick or gamepad. |
When starting a new game, you'll be able to select from one of five different difficulty
levels. These levels are: |
Grandma: The easiest skill level that's suitable for beginners. This skill level provides
little challenge at all. If you complete the game on this level then you really
haven't got much to brag about! |
Go Easy on me: Like "Grandma", but with tougher enemies. In addition, enemies and other hazards
cause more damage. This is the skill level a serious beginner should contemplate! |
I'm a Hero: This is more like it! More enemies than the previous skill level. For gamers who
want a reasonable challenge without things getting too tough. |
Suicidal Tendencies: Now you're talking! The most enemies. For serious gamers. |
Tournament! A special challenge! We noticed a lot of Wolfenstein 3D players save their game
heaps of times during each level. When they’re killed, they just reload their last
saved game. So we wanted to provide a little more of a challenge to that kind
of player. This difficulty level is similar to "Suicidal Tendencies", but with
limited game saves. In this skill level, your limited number of lives, as indicated
on the game status bar under where it says "BJ's", are replaced by a limited
number of saves. So, although you have unlimited lives, you can't save your
game every 20 seconds! You'll get an extra savegame at the start of each new
level, plus you may find the odd "Artefact of Preservation" (fancy name for "savegame
artefact") whilst exploring in the game itself. Consider yourself challenged! |
Pressing the Esc key in-game will take you to the Options menu, however the "F" keys
will take you directly to certain options: |
F1 – Help: Takes you to the game’s "Read This" section which contains the storyline and the
basics of gameplay. F2 - Save game (F8 for Quick save): There are ten Save Game slots. To save a game, move to an empty slot (or one you don’t mind writing over), type in a name and press the Enter key. This option will not be available unless you are playing a game. F3 - Load game (F9 for Quick load): Load a previously saved game. F4 - Sound menu: Select the type of sound you want the game to use. To activate or deactivate a particular sound type, highlight the desired selection and press the Enter key. F5 – Change view: Pressing F5 allows you to increase or decrease your in-game view area. Use the arrow keys to resize the view window to your desired size, then press the Enter key to accept it. Alternatively, pressing the "plus" key (+) in-game will automatically increase the view size, whilst pressing the "minus" key (-) will decrease the view size. In Spear "End of Destiny", the game’s view area can be increased to take up your whole screen. In this mode your status bar (normally displayed at the bottom of the screen) will not be visible, however, you can view the status bar at any time by pressing the Tab key whilst playing the game in this mode, or alternatively press the F11 key to toggle the status bar display on or off. NOTE: Like many games of its day, the original Wolfenstein 3D game engine required a certain amount of "conventional" memory to run optimally. It doesn’t matter if your system has a gigabyte of RAM – if you don’t have enough of this memory free, the game will attempt to compensate for this by automatically reducing the viewing area of the game. Depending on how much conventional memory your system has free, the game may or may not accept the larger view size, or may automatically reset itself to a smaller view size after you save or load a game. See the "Troubleshooting" section in this manual for more information on this topic. F6 - Controls menu: Select the kind of input you’d like to use to play the game (keyboard, mouse, joystick or Gravis PC gamepad). F7 - End game: This will end your game without saving it and return you to the Options menu. A prompt will appear asking you to confirm your decision. F10 - Exit game: Quits the game completely and returns you to your operating system. A prompt will appear asking you to confirm your decision. F11 - Toggle Status Bar: If playing in full screen mode, this toggles the status bar on or off. F12 - Turn in-game messages on/off: During the game you will receive messages displayed across the top of the screen displaying information relevant to actions you have just taken or are required to take. By default this feature is activated, however, if these messages annoy you, just press F12 to turn them off. Pressing F12 again will turn them back on. NOTE: If you wish to turn off floor/ceiling textures for any reason (perhaps you have an old 286 or 386 computer that suffers slow framerates, or perhaps you'd just like to turn them off for some kind of weird nostalgic Wolfenstein 3D feel!), then pressing Backspace-T will toggle floor/ceiling textures on or off. Likewise, shading can be toggled on/off by pressing Backspace-S. |
Use the arrow keys to move. Use the Alt key together with the left/right arrow keys
to strafe sideways. Use the right Shift key together with the arrow keys to
run (move faster than normal). NOTE: Learning to strafe and run are extremely important when fighting some of the tougher enemies! Use the Ctrl key to use your knife or fire your weapon. If you are using a machine gun or MCS weapon, you can hold down the Ctrl key for rapid continuous fire. Use the Space key to open doors, activate elevators and to activate secret "pushwalls" (described in more detail later). Each level contains at least one exit elevator or stairway. Activating an elevator takes you to the next level. If a level ends with a stairway leading up or down to the next level, all you need to do is walk up to the stairway to finish the current level and proceed to the next. Some items, such as treasure, weapons and ammo, can be picked up by the player. To pick up an item simply walk over it. If you have the maximum amount of a particular type of ammo, then you won’t be able to pick up any more of it. Likewise, walking over a first aid kit or roast dinner won’t "use" that item if you are already at 100% health. With a mouse or joystick, button 1 acts as the Ctrl (shoot) key, and button 2 acts as the Alt (strafe) key. Gamepads have a 4th button which acts as the Shift (run) key. |
At the bottom of the play screen is a status bar which provides information you’ll
need to know while playing the game (if you are playing in full screen mode you’ll
need to press the Tab key to view the status bar). Your status bar displays the number of the level you are currently playing, your current score, the number of "B.J’s" (lives, or savegames if you are on "Tournament" mode) you have remaining, your visual representation, your current health, the amount of ammo you have for the currently selected weapon, the keys you currently possess, and an image of your currently selected weapon. |
Dispatching your enemies and picking up treasures earn you points. In addition, when
you finish a level, a bonus screen will tally your performance. Secret areas
found, ratio of kills and percentage of treasure found will be calculated. Each
100% ratio earns you an extra 10000 points. Also, if you beat the par times
for completing a level, you’ll receive extra bonus points. Scoring is important! Dependent on the difficulty level you are playing, extra lives (up to a maximum of 9) are granted for every 40000, 60000, 75000 or 100000 points earned (in "Tournament" mode, you receive an extra savegame for every 100000 points). |
You start the game with only a knife, so you'll need to find weapons and ammunition
to survive. There are 7 weapon types in Spear "End of Destiny": |
Knife: The knife isn't just there as a fallback weapon for when you run out of ammunition.
It can be used as a "silent" weapon when you want to dispatch an enemy without
alerting others nearby. Mind you, against certain enemies (such as Suicide
Clones), the knife is virtually useless! If you have no weapons except a knife, and can't find another weapon, then it's possible to get a pistol by killing a guard, or a machine gun by killing an SS. |
Pistol: Standard firearm issued to nazi guards and officers. Good against single enemies
such as your average guard, but not ideal in situations where you’re outnumbered.
Uses standard calibre ammunition. Machine gun: The standard weapon issued to SS. A good all purpose weapon capable of dispatching small groups of enemies. Not recommended for use when dealing with large groups of enemies, or against tougher enemies (such as "boss" enemies). Uses standard calibre ammunition. Ammunition for both the pistol and machine gun comes in clips of 8 (4 if clip is dropped by enemy) and crates of 25, and is quite common due to its being used in weapons used by guards, officers, SS etc. You are able to carry a maximum of 100 rounds of this ammunition at any time (200 if you find a backpack). |
MCS (Multi Cannon Shredder) Mk3 & MCS Mk4: The MCS Mk3 is a 3 barrelled prototype weapon that packs a similar punch to a chaingun
- ideal for large enemy groups. The MCS Mk4 is a rare 4 barrelled version
of the Mk3. It uses ammunition at an almost frightening rate, but is often the
weapon of choice when the odds are stacked against you. Both the MCS Mk3 & Mk4 use a larger calibre ammunition than your standard pistol or machine gun. Coming in clips of 8 and crates of 25, this type of ammunition isn’t quite as common but can still be found in reasonable quantities. You are able to carry a maximum of 100 rounds of this ammunition at any time (200 if you find a backpack). |
Stealth Rifle: An experimental rifle that was designed to be used for special assassination tasks.
Not many of these weapons were manufactured, and those that were are generally
kept well hidden by the nazis from prying eyes. Like the pistol, the stealth
rifle is not a rapid fire weapon, but this is more than compensated for by the
fact that it can kill most enemies with only one shot. Its other primary advantage
is the fact that it is fitted with a built in silencer that means dispatching
an enemy will not alert other enemies nearby. For this reason it is an excellent
alternative to the noisy MCS weapons when facing regular enemies. However,
against heavily armoured opponents (such as rocket turrets or "boss" enemies),
the stealth rifle has very little effect. Being that it is an experimental weapon, ammunition for the stealth rifle is in very limited supply. Coming in clips of only 4, it is not advisable to waste this ammunition when a machine gun or MCS weapon could do the job just as effectively. You are able to carry a maximum of 18 rounds of this ammunition at any time (36 if you find a backpack). |
NOTE: The accuracy of the above weapons diminishes with the range of the shot. Aim to
the left or right of your enemy if your bullets are missing your target. |
Rocket Launcher: Undoubtedly the most powerful weapon you will encounter is the rocket launcher.
It is capable of turning your average enemy inside out and killing others nearby
with the resultant splash damage. However, this weapon, whilst being ideal against
tougher enemies, is not without its drawbacks. It’s slow rate of fire means
you can find yourself vulnerable while waiting for it to reload. Add to this
that extreme caution must be used when firing this weapon, as the splash damage
from a rocket exploding nearby will hurt you as well as your intended target! Rockets required by the rocket launcher are not to be found in an abundant supply, so don't waste them on a single pesky guard unless you have no other choice! Coming in crates of 2, you are able to carry a maximum of 10 rockets at any time (20 if you find a backpack). |
Weapon Selection: Once you have more than one weapon, the keyboard buttons 1-7 choose the weapons.
1 selects the knife, 2 the pistol, 3 the machine gun, 4 the MCS Mk3, 5 the MCS
Mk4, 6 the stealth rifle, and 7 the rocket launcher. Needless to say, you cannot
select a weapon you don’t possess. If you run out of ammo for a particular weapon,
you will have to manually select another weapon. If you run out of ammo
for all available weapons, you can only use your knife. As mentioned previously,
pressing the Ctrl key fires your selected weapon. The weapon you have selected will be displayed on the far right side of your status bar as you play the game. The amount of ammo for the selected weapon will be displayed on the status bar also. |
Backpacks: On occasion you may find an ammunition backpack. As well as containing a small assortment
of ammunition, a backpack will enable you to carry twice the amount of
ammunition you'd normally be able to carry for each weapon. |
There are numerous items that can boost (or reduce) your health in Spear "End of
Destiny": |
Small Medkit: Adds 5% to your health (up to a maximum of 100%). |
Steak Dinner: Adds 10% to your health (up to a maximum of 100%). |
Berry Bush: Found in outdoor areas. Those with red berries add 10% to your health (up to a maximum
of 100%). Those with slightly brownish berries take 16% off your health.
They look similar so be careful (didn’t your mother warn you about the dangers
of eating things in the wild)? |
Large Medkit: Adds 25% to your health (up to a maximum of 100%). |
Portable Medkit: Like a large medkit, these add 25% to your health (up to a maximum of 100%). However,
unlike the large medkit, these portable kits can be picked up and kept until
needed. You can only carry up to two of these at a time. It’s always a good
idea to have a couple of portable medkits on hand should you get caught in a tough
situation with no other sources of first aid nearby. To use a portable medkit,
you must first select it (just as you would select a weapon) by pressing the
keyboard button 9. Once selected, press the Ctrl key to use one portable medkit
and feel a lot better. But be careful, for while restoring health this way,
you won’t have a weapon in hand and will be quite vulnerable to attack! |
NOTE: There are also some special artefacts that affect your health – see more on these
below. It is also important to note that when you pick up a first aid item (or
treasure item) that the screen will momentarily flash with a yellow tinge (if
the screen flashes this way when you haven't picked up such an item, then it means
your enemies somewhere are collecting these goodies)! |
To progress through each level, you will need to find various keys located within
the level in order to open certain locked doors. |
There are 4 key types - the gold key, the bronze key, the blood key, and the elevator
key. Locked doors have locks which match the colour of the key required to
open them. |
NOTE: Necessary keys are never hidden in secret areas. However, keys required to access
a secret area may be hidden. |
To provide funding for rebuilding the Reich, the nazis took plenty of stolen treasure
with them when they fled Germany. Deprive them of their ill gotten wealth
(and line your own pockets in the process)! Most treasure items are secured in
secret areas, so you will have to search to find it. Treasures you will find are: |
Cross: Worth 100 points. |
Chalice: Worth 500 points. |
Chest: Worth 1000 points. |
Black Diamond: Worth 2500 points. |
Crown: Worth 5000 points. |
Whilst the Spear is being used by the nazis for evil purposes, it is important to
note that the Spear itself is not necessarily an evil artefact. If the Spear is
being used primarily for an evil cause, it attempts to counter this by creating
artefacts that are designed to assist the forces of good. In such a situation,
many of these artefacts can only be seen and used by those who oppose the evil
for which the Spear is being used. There are 7 "Artefacts of the Spear" which can be found in Spear "End of Destiny": |
Artefact of Life: Raises your health to 125%, or in increments of 25 if you are already at 125% health
(up to a maximum of 200%). Also worth 10000 points! |
Artefact of Invulnerability: Grants you complete invulnerability for 30 seconds. If you have the "messages" feature
(F12) turned on, a timer displayed in the top right hand corner of the screen
will countdown the seconds remaining. |
Artefact of Displacement: Teleports you to another location within a level. Can also be used by some enemies. |
Artefact of Death: Kills anyone who moves over it, including you! |
Artefact of Fury: Temporarily turns you into a knife wielding maniac capable of killing any enemy with one knife thrust. Lasts for 30 seconds. If you have the "messages" feature (F12) turned on, a timer
displayed in the top right hand corner of the screen will countdown the seconds
remaining. |
Artefact of Regeneration: Slowly restores your health to 100% in increments of 2. You must stand on top of
this artefact for it to work. |
Artefact of Preservation ("Tournament" mode only): Gives you an extra opportunity to save your game. |
Other than doors, elevators, weapons and other trinkets as described above, there
are a number of items you can directly interact with in Spear "End of Destiny".
These items may affect the strategies you implement. |
Barrels: Some barrels contain flammable vapours that can trigger an explosion if the barrel
is damaged. The explosion will hurt nearby enemies, and you too if you're too
close! Some exploded barrels will leave behind a toxic green sludge that will
harm you if stepped on. |
Toxic pools: Toxic waste chemicals stored in many barrels have sometimes been spilt on to the
ground by their clumsy nazi handlers. These chemicals form a green sludge puddle
on the ground - avoid stepping on them as they detract from your health. |
Stone Columns: Some stone columns in the estate are rather crumbly, and can be destroyed to allow
access to other areas. If you're low on ammo, it may be wise to use your knife
to weaken the column instead of wasting valuable ammo (definitely not recommended
for barrels though)! Bear in mind that not all stone columns are destructible. |
NOTE: Destroying a stone column will not cause any harm to you or your enemies. |
Landmines: The nazis have planted landmines in several outdoor areas. Stepping on one can cause
considerable injury, and, as they are difficult to see, caution must be taken
when taking a stroll through certain forest areas. Although they are a hazard,
they can be used to advantage in certain situations as they will kill enemies
who inadvertently step on one. In most situations, areas planted with landmines
are marked with warning signs. Who said the enemy wasn't considerate? |
Wall switches: As an added security measure, Heinrich Haufmann has had a number of security devices
installed throughout the estate that are remotely controlled by wall switches.
These switches do one of two things: 1. Open a secret "pushwall" that cannot otherwise be opened. Once such a pushwall has been opened, it cannot be closed by the same switch that opened it unless another separate switch has been installed to do so. These remote pushwalls are generally used to conceal secret areas located somewhere in the current level, or to conceal some form of dangerous trap. 2. Activate/deactivate a special wall unit that shoots dangerous fireballs. |
NOTE: Throwing a wall switch is often necessary to proceed through a level, but sometimes
the consequences can be deadly! You’ve been warned! |
There are a number of secret areas hidden in each level. Sometimes the entrance to
such an area may appear obvious, but often it is not! Finding such areas can
be time consuming, but it may be well worth the while, after all, you can't expect
your enemies to just leave all the goodies lying around in the open for you!
Most of the time you don't have to find these areas to complete a level, but
it can certainly help you complete your mission if you do (or at least make you
richer than what you are considering that most treasure items are hidden). Unlike the original Wolfenstein 3D games, merely finding and activating a secret pushwall does not constitute having "found a secret". In Spear "End of Destiny", you may not even need to activate a secret pushwall in order to access a secret area. Other times, you may be required to activate more than one. When you have entered the secret area, a message will be displayed across the top of the screen advising you of the fact (the "messages" feature, accessed by pressing the F12 key, must be switched on for this feature to work). |
Some levels may have a "super secret" area that is especially difficult to find.
These areas generally contain something special, such as a wealth of treasure,
or perhaps access to some other kind of special area such as a secret level. As
with normal secret areas, you’ll be informed via an on screen message if you find
such an area. As with the original Wolfenstein 3D games, essential items (such as keys necessary to progress through a level) are never hidden in secret areas. However, if you do happen to find a key in a hidden area, it may be worthwhile trying to find the bonus area it opens! |
And of course, as all "Wolfers" would know, the best way to search for secret pushwalls
is to run along a wall at a 45 degree angle whilst keeping the space bar
depressed. Just make sure the area you’re searching in is free of enemies before
you start! |
In addition to the 25 regular levels, there are 12 secret levels to be found in Spear
"End of Destiny". In many cases these levels can be difficult to find, but
should you find one, be warned, they are generally more difficult than standard
levels. However, this is compensated for by the fact they are generally loaded
with treasure and opportunities to boost your score dramatically! There are 3 categories of secret level in the game: Normal: These secret levels are similar to normal levels in the game, but are generally more challenging. Super: These hard to find super secret levels stand out from other levels in the game in that they have some crazy unique theme (a little like the "Pacman" level in the original Wolfenstein 3D). Expect something different! Challenge: If you think the other levels in the game are tough, then you’re in for a shock! Challenge levels contain our nastiest traps and require you to think out a certain strategy for you to succeed. These levels are far from impossible to get through, but you’ll need to take risks, and learn from your mistakes! NOTE: You’ll start each challenge level with only a knife. There’s an exit from the level right near where you start from in case you find the going too tough, but the penalty for such cowardice is that you’ll start the next level with only your knife! Special rewards await you near the end of a Challenge level, including powerful weapons & ammo, or perhaps even another secret level! A number of secret levels can only be accessed from within another secret level. If you can find all 12 levels without cheating then you’ve made Sherlock Holmes look like an amateur! |
There are 6 regular enemies you will encounter in the game. Most will drop ammo clips
when killed. And remember, shoot to kill, as wounded enemies (except clones)
can use health items thus robbing you of the opportunity to heal yourself! |
Guards: Wearing the traditional green uniform of the Werhmacht, these guys are easy enough
to dispatch individually, but are potentially dangerous in groups. |
SS: Dressed in traditional black, equipped with machine guns and wearing bullet proof
vests, the elite SS make tough opponents, and are extremely dangerous in groups. |
Officers: Very agile and accurate opponents. Although equipped only with a pistol, officers
wear bullet proof vests that make them almost as tough to bring down as an SS. |
Clones: With the war being over, the nazis found themselves without a steady supply of dead
bodies required to create the mutants that they’d used during those years.
Using the same twisted technology of the maniacal Dr. Schabbs that was used to
create mutants, the nazis have been able to use waste human organic material to
clone slave peasants as a cheap mindless workforce. These disgusting abominations
are armed with a pistol and don’t hesitate to kill anything they consider a
threat. Kill 'em, and they revert back to their waste form! Yuk! |
Suicide Clones: These special clones will just die to kill you! Instead of being armed with a pistol,
these clones have an explosive charge strapped to their waist which they’ll
attempt to detonate as soon as they get next to you. Be warned, the explosion
will set off any other explosive devices nearby including certain barrels and
other suicide clones making for one hell of a deadly bang! |
Rocket Turrets: Once they lock onto any threat detected, these dangerous stationary turrets will
continuously fire rockets in your face until you’re a red stain on the floor.
The light steel plating protecting them means they’ll take a little more to destroy
than your other regular enemies. |
In addition to the regular enemies described above, there are some big bad bosses
you’ll encounter as you explore through the estate. |
Superclones: These disgusting monstrosities are twice the size of a standard clone, but are many
times stronger. They are a fast and dangerous enemy that guard various key
areas within the estate. Once the pride of nazi clone creation, the production
of Superclones was ceased by Heinrich Haufmann in order to give preference to the
production of the newer "Ultraclones". Originally equipped with an MCS Mk3,
the Superclones that remain have been rearmed with twin rocket launchers in an
attempt to make them a deadlier foe. |
Ultraclones: The nazis were determined to perfect the work of the twisted Dr. Schabbs, and this
abomination is the end result! The Ultraclone may look similar to earlier versions
of the Superclone, but don’t be fooled - it is an enhanced version of the
Superclone. Other than being equipped with an MCS Mk3, the main difference between
this new clone variant and the older Superclone is a form of experimental
"re-animation" technology that was used in it's creation. In other words, if you
kill one of these, it may stay dead, but it may not! Capable of regenerating
themselves from "death" a number of times, it goes without saying that you need
to exercise extreme caution around these horrors! You will soon learn to fear
even their corpses as their lifeless grotesque faces stare up at you! |
Cybertroopers: The overwhelming stench created by having so many clones in the estate resulted
in Heinrich Haufmann requesting research be made into producing a super cybernetic
trooper that could eventually replace the clones. Armed with twin traditional
chainguns, these prototypes have so far proved quite effective, however they
haven’t quite yet matched the deadly capability of the Ultraclones (looks like
Heinrich will have to live with the smell for a while longer). Still, this doesn’t
mean you can afford to take these Cybertroopers lightly. |
Otto von Thugg: Thugg by name, thug by nature. This character is Heinrich Haufmann's number one
henchman. With a taste for violence and a thirst for blood, his rocket launcher
and classic chaingun have satisfied his lust nicely over the years. So sadistic
is he that, as a form of "entertainment", he even had his own catacomb like dungeon
constructed in the estate for the sole purpose of hunting down and exterminating
poor Spanish peasant slaves. He's heard the stories of courage and bravery
displayed by B.J. Blazkowicz, and would like to add the final chapter to the
Blazkowicz biography. Needless to say, he's not planning on a happy ending for
you! |
Heinrich Haufmann: Having taken over the nazis operations after the demise of Baron von Schmitt, Herr
Haufmann is determined to make certain that things go according to plan this
time around. He only packs a rocket launcher and an MCS Mk3, but unlike some bosses,
he’s not prepared to take you on alone. Even if you do get the better of
him, he has no reason to fear death, after all, he believes Baron von Schmitt's
dying promise. It had something to do with meeting you in the fires of Hell… |
The Spear of Destiny: Although not a boss enemy, the Spear of Destiny deserves being listed in here alongside
them. Having captured the Spear of Destiny from the nazis twice before,
you need no introduction to this mysterious artefact. Taking possession of it
will be the "easy" part. But you know only too well there will be a price to pay
if you are to truly secure it. What does the Spear have in store for you this
time? Perhaps your old foe Baron von Schmitt had known the answer to that... |
An enemy death = points for B.J.! Whether you use a weapon or lure your foe into
a trap - it doesn't matter how or what strategy you use to dispatch an enemy -
you will always receive the allocated amount of points when an enemy dies. So,
feel free to lure your enemies into a minefield. Or towards an Artefact of Death.
Or kill them with exploding barrels. And relax in the knowledge that by doing
these things you score points the easy way! So, if you see your score climbing
mysteriously during gameplay, you’ll have the satisfaction of knowing that somewhere,
some poor sod who’s out to get you has walked on a mine or stumbled into
some other deadly hazard! And the points earned for each enemy dispatched? You earn: 200 points for a guard 200 points for a suicide clone 400 points for an officer 500 points for an SS 500 points for a regular clone 800 points for a rocket turret 1000 - 10000 points for "boss" enemies (the tougher they are, the more they're worth). |
If you are going to survive in Spear "End of Destiny", then you’re going to have
to learn that filling every room with lead isn’t always the key to success! Get them to come to you! If there is only one entrance, try to lure the guards to come out to you. This will make it easy to pick them off one by one. However, don’t expect this tactic to always work. Some guards are smart enough to use the same strategy and will wait for you to come in to them! Get close where possible Shooting an enemy at close range will do them more damage than if you try picking them off from a distance. In other words, running straight up to an enemy and blasting them point blank will sometimes be a more effective tactic than hiding behind a corner firing pot shots at them. Just make sure the area you’re running into isn’t full of other enemies! Of course, if you have the stealth rifle, then maybe a few pot shots here and there wouldn’t go astray! Every level has hidden stuff If you explore carefully, you’ll find extra health, ammo and other goodies everywhere! Sometimes it’s better to take your time searching for secret areas than trying to get to the level exit "dead on time"… Necessary items aren’t hidden As mentioned previously regarding keys, items you need to get to the end of a level aren’t hidden. Likewise, elevators (except those leading to secret levels) and exit stairways can be reached through the normal passages of a level without having to search all over the place for secret areas. Conserve your ammo Some areas may have generous amounts of ammo lying around, but at other times you may find yourself desperately scrounging for any clip you can find. So think twice before wasting your ammo blowing up barrels or smashing stone columns - those few bullets wasted may save your life! If you’re low on ammo, spend your time looking for hidden areas that may contain much needed munitions. After all, it’s no good bravely fighting off the hordes with a knife when there may be an MCS Mk4 hidden behind the wall next to you! Great balls o’ fire Those walls that shoot fire may look impassable, but if your timing is right, you can walk through between individual firebursts without being hit. If your timing is poor then you’ll feel the pain. Sometimes, to get to your destination, you may have no other choice than to take the risk. A little practice and you’ll be weaving in and out of fireballs with the grace of a ballet dancer. But merely treating these fire hazards as something to avoid is a waste of potential. Why not use these hazards to your advantage? While some of your enemies will carefully avoid falling into their own traps, others aren’t always the smartest and will be so obsessed with pursuing you they’ll run blindly into the streams of fire. Lure them towards their own traps, then sit back and relax as your enemies march to their doom without you wasting so much as a single bullet! "Friendly" fire Those rocket shooting turrets can be a pain in the butt. But those rockets can be a pain in the butt for your enemies also, as turrets are programmed to shoot at any perceived threat irregardless of whether there’s an obstacle in the way. Give the enemy guards a taste of their own medicine and lure them in between you and a rocket turret, and watch those rockets give your pursuers a literal pain in the butt! Just make sure you know how to strafe sideways left and right, as the odd rocket that gets through will be headed your way (or you can stand behind a solid object such as a fence. The turrets will still fire at you, but will harmlessly explode on the object instead of you). NOTE: The same strategy can be used with Superclones or any other enemy that fires rockets. Enemies skilled in the art of using such weapons know how to avoid being harmed by "friendly fire", so don’t expect Superclones or rocket turrets to damage each other. But that room was empty! Many areas are subject to roaming enemy patrols, and if guards are being attacked in a certain area then reinforcements could be sent in to investigate. So never assume that just because you’ve cleared an area of enemies that it will stay that way. A number of your enemies may be used to seeing death and thus may be stupid enough to dismiss a dead comrade’s body as being due to a faulty suicide clone or some other mishap and therefore do nothing. But some enemies patrolling through areas you’ve already visited will notice the carnage you’ve wreaked on their buddies and will come looking for you, no matter where you are! In short, learn to watch your back if you wish to stay alive. Finding secret areas Don’t feel you have to find every secret in every level! Certainly, if you’re low on ammo or health, then it would pay to search those areas you haven’t already in case you’ve missed a hidden stash of ammo or first aid. But some secret areas are very difficult to find and may require a certain strategy to reach them. Don’t let yourself get bogged down looking for every single secret. On the other hand, difficult to find areas can yield huge rewards, so persistence can pay off! What did that switch just do? Most of the time the consequences of throwing a switch on a wall will be immediately evident. But sometimes it won’t! If you throw a wall switch and nothing seems to happen, then perhaps it’s because the action triggered takes place elsewhere in the level. Who knows, maybe it’s the first step on your way to finding a Super Secret area? Brains not brawn One of the most important keys to survival is to study your environment as you explore. Brute force may win most battles, but sometimes you may come across situations that require a little thought, some careful planning, or a certain strategy in order to get through unscathed. If your regular tactics are failing to get you through a certain area, then try something else. The solution to your problem may be as simple as using a switch or an artefact somewhere nearby! Artefacts can be the key to success! Certain artefacts can give you the edge against the enemy hordes. But there are two artefacts that, when combined, make you temporarily unstoppable! Should you ever have the opportunity to grab both an Artefact of Invulnerability and an Artefact of Fury simultaneously, then you will be able to kill any enemy in the game with one knife stab whilst being completely invulnerable! Whenever you find these two artefacts together, don't waste them! Waste not, and ye shall want not! NOTE: Should you grab both an Artefact of Fury and an Artefact of Invulnerability together, then the time remaining indicator displayed in the top right corner of the screen applies to the last of the two artefacts you grabbed. Find the going too tough? You can always cheat by pressing the HAC keys simultaneously at any time during gameplay to give yourself full health and add a nice boost to your ammo supplies (but you'll lose the added carrying capacity of a backpack if you have one). However, should you take this cowardly option, your score will be reset to zero, and will remain at zero for the remainder of your game. The lesson here is that cheaters never prosper! In other words, if you're chasing a high score, don't cheat! Loading a previously saved game (one saved before you applied the cheat), or starting a new game, will restore your scoring ability. |