# Showdown game options. blood_enabled = true bsp_build_poly_skip = 4 bsp_use_box_selector = false camera_fp_adjust = true control_pc_active_camera = FP camera (PC) control_pc_mouse_sensitivity = 0.00153778 data_type = zip debug_ai_agent_info = false debug_ai_draw_mesh = false debug_ai_draw_paths = 1 debug_ai_draw_pathways = false debug_ai_draw_points = false debug_ai_draw_vision_cones = false debug_ai_info = 2 debug_bone_collision_lines = false debug_bsp_build_poly_skip = 4 debug_bsp_lines = false debug_camera_info = false debug_character_info = false debug_collision_info = false debug_display_fps_always = false debug_display_life_always = false debug_draw_ai_lines = false debug_draw_ai_path_manager = false debug_draw_ai_paths_distance = 50 debug_draw_character_info = false debug_draw_characters_origin = false debug_draw_dynamic_object_awake_only = false debug_draw_lights = false debug_draw_lights_scissor = false debug_draw_music_info = false debug_draw_portals = false debug_draw_rag_doll = false debug_draw_smart_objects = false debug_draw_triggers = false debug_dynamic_object_info = false debug_first_text_line = 1 debug_font = font_arial debug_info = false debug_keys = false debug_level_stuff = 0 debug_load_and_save_controller_config = false debug_logging_enabled = false debug_manual_frame_advance = false debug_need_archive_logging = false debug_need_default_load = false debug_need_periodical_save = false debug_object_stats = false debug_physics_info = false debug_print_functions = false debug_profiling = false debug_projectile_info = false debug_remove_npss = false debug_render_dynamic_object_bsps = false debug_render_info = false debug_sound_info = false debug_texture_error_log = false debug_texture_warning_log = false debug_weapons_info = false decrypt_enabled = false display_bits_per_pixel = 32 display_brightness = 1 display_clear_screen_color = 0 0 0 display_clear_screen_mode = true display_contrast = 0.98 display_default_ambient_intensity = 0.12 display_down_scale_textures = NEVER display_gamma = 70.4 display_gloss_high_quality = false display_half_texture_resolution = true display_height = 600 display_illumination_fade_speed = 0.5 display_illumination_max_level = 1.5 display_illumination_min_level = 0.5 display_illumination_multiply = 2 display_interval_type = IMMEDIATE display_lockable_back_buffer = false display_mip_map_auto_gen = false display_mip_map_filter = linear display_mip_map_lod_bias = 0 display_multisample_level = 0 display_need_antialise = false display_need_detail_map = false display_need_dithering = false display_need_dof = false display_need_hdr = false display_need_hit_effect = true display_need_pre_depth = false display_need_transparency_shadows = false display_refresh_rate = 60 display_render_driver = gd_dx9 display_screenshot_extension = bmp display_shadow_map_dim = 512 display_shadow_map_pool_size = 4 display_shadow_map_use = false display_shadows = true display_software_vertex_processing = false display_stencil = true display_texture_bit_depth = 0 display_texture_compression = false display_wide_screen_mode = false display_width = 800 editor_check_duplicate_world_position = false editor_force_start = false editor_validate_creation_data = false files_cache_watch_not_founded = false files_folders_textures_new = true game_banned_interrupt = false game_camera_count = 6 game_console_enabled = true game_fly_camera = false game_invert_y_axis = false game_level = menu.lua game_loading_screen = data/misc/loadingscreen/ls_menu.jpg game_main_character_shadow = true game_notice_time = 0 game_pause = true game_pause_update_frame = false game_seethrow_collision_probability = 0.9 game_shell_distance = 5 game_skill = 0 game_slow_motion = 0.4 game_slow_motion_sound = 0.7 game_time_scale = 1.25 game_use_sleep = true game_wallmark_enable_radius = 4.5 gravity_angle_side = 0.78 gravity_angle_up = 0.78 gravity_cone_coef = 0.3 gravity_cone_coef_add = 0.1 gravity_cone_coef_alive = 0.2 gravity_cone_far_plane = 10 gravity_cone_far_plane_add = 2 gravity_cone_limit_plane = 3 gravity_damage = 3 gravity_throw_velocity = 16 interactive_bsp_raycast = true interactive_min_aim_box_height = 100 interactive_min_aim_box_width = 100 interactive_raycast_distance = 3 interactive_raycast_period = 0.1 interactive_system_far_distance = 20 interactive_use_far_level = 4 levelUp_coef = 1.25 levelUp_value = 1000 listener_distance_factor = 1 listener_doppler_factor = 1 listener_rolloff_factor = 1 load_output_string = false load_time_default = 60 load_time_do_load = 60 load_updates_per_second = 20 local = en locale = en locales = en model_find_and_fix_degenerate_vertex_basis = false music_enabled = true music_loading = intro.ogg music_theme_enemies_attack_threshold = 10 music_theme_enemies_attacking = 1 music_theme_enemies_attacking_needed = 3 music_theme_enemies_far_distance = 50 music_theme_enemies_near = 2 music_theme_enemies_near_distance = 30 music_theme_enemies_near_needed = 1 music_theme_far_distance = 50 music_theme_near_distance = 20 music_theme_update_interval = 1 music_volume = 0.2501 peek_angle = 30 peek_mode = 1 peek_speed = 5 physics_debug_draw = false physics_enabled = false post_effect_bloom = 0 post_effect_bloom_enabled = false post_effect_bloom_pass = 0 post_effect_enabled = false profile_remote_host = 127.0.0.1 profile_remote_port = 31001 projectile_bonus_stuff = 10.0 rag_doll_bone_creation_try_count = 2 saves_in_my_games = true scene_ambient = 100 100 100 scene_fog = none scene_fog_color = 255 255 255 scene_fog_density = 0.01 scene_fog_end = 70 scene_fog_start = 30 script_log = false sound_3D_cone_outer_ang = 90 sound_3D_cone_outer_vol = -50 sound_3D_enable_eax = false sound_3D_fade_time = 0.01 sound_3D_force_hw = false sound_3D_max_simultaneous_sounds = 8 sound_3D_volume_low = -20 sound_dialog_coef = 0.3 sound_enabled = true sound_signal_warning_not_loaded = false sound_signal_warning_not_loaded_log = false sound_signal_warning_not_loaded_msg = false sound_volume = 0.50005 sound_volume_dialogs = 0.70005 sound_volume_noise = 0.50005 sound_volume_shots = 0.50005 train_default_time_needed_to_stop = 5 train_stop_speed = 0.1 weapon_ak_errorCoef = 1 weapon_ak_errorDelta = 0.01 weapon_assault_errorCoef = 1 weapon_assault_errorDelta = 0.01 weapon_cannon_errorCoef = 1 weapon_cannon_errorDelta = 0.1 weapon_hide_dist = 1 weapon_hk_errorCoef = 1 weapon_hk_errorDelta = 0.01 weapon_japan_errorCoef = 1 weapon_japan_errorDelta = 0.01 weapon_pistol_errorCoef = 1 weapon_pistol_errorDelta = 0.01 weapon_shotgun_errorCoef = 1 weapon_shotgun_errorDelta = 0.01